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  • Kennington Park
  • How to play

The game will continue to play behind the scenes and any bets you have placed will stand. If you 'continue' you can still return to the game by selecting the game tab above.



Introduction

Kennington Park is an on demand race meeting that brings all the thrill and excitement of spread betting on horse racing direct to your desktop. This unique six race meeting offers a variety of exciting bets on both individual races and the meeting as a whole. Choose from a range of markets such as individual horse performance, winning distances or starting prices, place your bet then sit back and watch to action unfold. The runners and riders are making their way down to the start, so study the form, choose your bets, then sit back and watch the action unfold and dont forget, you can back a horse to do well or do badly, its up to you!

The Basics

When the game first loads you'll be given the option of choosing between either 'Race Bets' or 'Meeting Bets'. Here's what's on offer starting with individual race bets.

Individual Race Bets

On selecting this you’ll automatically be taken to Race 1 but you can choose to bet on any of the six races by using the race selector tabs at the bottom of the screen. When you have chosen the race you wish to bet on, you will have five different types of bet to choose from:

HORSE PERFORMANCE
This bet centres on the performance of a horse in an individual race, with points awarded according to where the horse finishes. The point’s structure varies according to how many runners there are in a race. For races with up to 11 runners (Races 1, 3 and 4), points are awarded as follows:
  • 1st place = 50 points
  • 2nd = 25 points
  • 3rd =10 points
For races with 12 or more runners (Races 2, 5 and 6), points are awarded as follows:
  • 1st place = 50 points
  • 2nd = 30 points
  • 3rd = 20 points
  • 4th = 10 points
Example: In Race 2, Marston Boy's Performance price is quoted at 7-8. If you wanted to back this horse to do well, you might bet 'High' at 8 for 50p. Depending on the outcome of this race, your profit/loss would be worked out as follows:
  • 1st place: £21 profit (Calculation: (50 - 8 = 42) x £0.50 = £21)
  • 2nd place: £11 profit (Calculation: (30 - 8 = 22) x £0.50 = £11)
  • 3rd place: £6 profit (Calculation: (20 - 8 = 12) x £0.50 = £6)
  • 4th place: £1 profit (Calculation: (10 - 8 = 2) x £0.50 = £1)
  • Any other place: £4 loss (Calculation: (0 - 8 = -8) x £0.50 = -£4 )
HORSE CRAZY
This bet is a prediction on the racecard number of the first two horses past the post multiplied together. Example: In Race 2, the 'Horse Crazy' price is quoted at 50-53. If you thought the lower numbers would run well, you might bet 'Low' at 50 for 50p.  If horse number 2 comes 1st and horse number 7 finishes 2nd then the result will be 14 (2 x 7). Therefore, after going 'Low' at 50 for 50p, your profit would be £18. Calculation: (50-14 = 36) x £0.50 = £18.

However, if horse number 6 comes 1st, and horse number 10 comes 2nd, the result will be 60 (6 x 10). Therefore, after going 'Low' at 50 for 50p, your loss would be £5. Calculation: (50 - 60 = -10) x £0.50 = - £5.

HORSE WILD
This bet is a prediction on the racecard number of the first three horses past the post multiplied together. Example: In Race 4, the 'Horse Wild' price is quoted at 91-97. If you thought the higher numbers would run well, you might bet 'High' at 97 for 50p. If horse number 4 comes 1st, horse 6 comes 2nd and 5 comes 3rd, the result would be 120 (4 x 6 x 5). Therefore, after going 'High' at 97 for 50p, your profit would be £11.50. Calculation: (120 - 97 = 23) x £0.50 = £11.50 However, if horse number 1 comes 1st, horse 7 comes 2nd and horse 10 comes 3rd, the result would be 70 (1 x 7 x 10). Therefore your loss would be £13.50. Calculation: (70 - 97 = -27) x £0.50 = £-13.50

WINNING SP
This bet is a prediction on the starting price of the winning horse. For the purpose of this bet, a 3-1 winner is counted as 3 points, a 4-1 winner as 4 points and so on. Where the starting price is not a whole number, the price will be rounded to the nearest decimal place. For example 9-4, which is 2.25-1, is counted as 2.3. Example: In Race 1, the Winning SP price is quoted at 9.8-10.2. If you fancied a long priced horse to come in, you might bet 'High' at 10.2 for 50p. If the winner of the race was Ducat Raven with an SP of 20-1, the result would be 20. Therefore, after going 'High' at 10.2, your profit would be £4.40. Calculation: (20 - 10.2 = 9.8) x £0.50 = £4.40. However, if Wisecracker had won the race with an SP of 5-1, the result would be 5. Therefore, after going 'High' at 10.2, your loss would be £2.60. Calculation: (5 - 10.2 = -5.2) x £0.50 = -£2.60.

MATCH BET
This bet is a prediction on the distance that one horse will be in front of another when they cross the finish line. You must select two horses, then you will be given a price (or prediction on the distance one horse will beat the other by). The maximum winning distance in a match bet its 12 lengths.  The minimum winning distance is 0.1 of a length. N.B There are no dead-heats at Kennington Park. (To see how distances such as 'Shd' and 'Nk' are converted into decimals, go to the Distance Conversions section below). Example:  In Race 1, if you were to choose Grafton Reach and Nagging Doubt to run in a Match bet, you would be given the price as follows:
  • Grafton Reach/Nagging Doubt 1.5-2.0
This means that the prediction is Grafton Reach (GR) to beat Nagging Doubt (ND) by between 1.5 and 2 lengths. If you fancied GR to beat ND by more than this margin, you may bet 'High' at 2 for £2. If GR beats ND by 4.5 lengths then the result would be +4.5. Had you gone 'High' at 2 for 50p, your profit would be £5. Calculation: (4.5-2 =2.5) x £2 = £5. If, on the other hand, Nagging Doubt beat Grafton Reach by 1 length the result would be -1. Had you gone 'High' at 2 for £2 your loss would be £6. Calculation: (-1-2 =-3) x £2 =-£6

Distance Conversions:
  • Shd (Short Head) = 0.1 of a length
  • Hd (Head) = 0.2 of a length
  • Nk (Neck) = 0.3 of a length
  • 1/2l (Half a length) = 0.5 of a length
  • 3/4l (Three quarters of a length) = 0.75 of a length

Form

The 'Form' figure to the left of each horses name represents the number of times that a particular horse has won in the previous 100 running’s of the race. The figures are not based on races run solely by you but on all races run by all clients, and are updated at the end of each completed race.

Meeting Bets

Each of the bets you see relates to the results of every race in the six race meeting. This means that you can place bets at the start of the meeting then take a profit or cut your losses at any time between the six races.

You will have three minutes between each race to review your bets and place any new ones. After this time, the race will start automatically. If for any reason you wish to skip to the end of the meeting without watching any more races, click 'Finish Meeting'. You will then be shown the final meeting results without any of the remaining races being shown.

DOUBLE NUMBERS
This is the total of the race card numbers of all the winners in a meeting multiplied by two. So, for example, if horse number 8 wins the first race then 16 points are allotted. Example: At Kennington Park our opening Double Numbers price might be 69 - 71. The race results might pan out as follows:
  • 1st race = number 8
  • 2nd race = number 10
  • 3rd race = number 3
  • 4th race = number 6
  • 5th race = number 11
  • 6th race = number 4
The total here is 42, double this (hence 'Double Numbers') and you have a final result of 84.
 
FAVOURITES
How will the favourites perform in each race at Kennington Park? A favourite is awarded 25 points for winning, 10 points for finishing second, 5 points for third and 0 points for any other place. See who the favourite is in each race by checking the racecard.

Example: The price for favourites at Kennington Park might be 54 - 56 points. If two of the favourites win, two finish second, one ran on into third and the other finished out of the first three then, on the basis of our scoring system, the result would be 75.

STARTING PRICES
This is the total starting prices of all the winners at Kennington Park. For this bet a 5-1 one winner is 5 points, 10-1 is 10 points, 5-2 is 2.5 points etc.

Example: The Starting Prices price for Kennington Park might be 51 - 53. Let's say the final results of the six races are as follows:
  • 1st race = 12-1(12pts)
  • 2nd race = 6-1 (6pts)
  • 3rd race = Evens (1pt)
  • 4th race = 9-2 (4.5pts)
  • 5th race = 8-1(8pts)
  • 6th race = 10- 1 (10pts)
The total result would be 41.5pts.

WINNING DISTANCES
This market, as the name suggests, is our prediction on the total of what the winning margins of each race will be at Kennington Park. Distances under a length are recorded as follows:
  • Short Head = 0.1 of a length
  • Head = 0.2 of a length
  • Neck = 0.3 of a length
  • Half a length = 0.5 of a length
  • ¾ of a length = 0.75 of a length
Example: The total winning distances at Kennington Park might be 6.3 - 6.6 lengths. If two of the races were won by a head (0.4), two by half a length, one by 2 lengths and one by 4 lengths then the final result would be 7.4 lengths.

HEAVYWEIGHTS
This is a market on the performance of the horses named first in each race (number 1). The ‘Heavyweight' in each race is awarded 25 points for winning, 10 points for coming second, 5 points for third and 0 points for any other place.

Example: The Heavyweights prediction for the six races at Kennington Park might be 35 - 37 lengths. If Heavyweights won the first and second races (50pts) while two others came second in two other races (20pts) with all the Heavyweights unplaced, on the basis of our scoring system, the result would be 70 points.

MULTI-MULES
A prediction on the racecard number of the winning horse multiplied by the racecard number of the second horse. Like all other meeting bets, these are then aggregated together for the six races.

Example: Our Kennington Park Multi-Mules price for all six races might be 198 - 208.
  • 1st no.5 and 2nd no. 2 = 10pts
  • 1st no.12 and 2nd no. 5 = 60pts
  • 1st no.6 and 2nd no. 1 = 6pts
  • 1st no.7 and 2nd no. 4 = 28pts
  • 1st no.3 and 2nd no. 6 = 18pts
  • 1st no.6 and 2nd no. 11 = 66pts
If the results had been as above, then the final total would be 188 points.
 
OWNERS' INDEX - Lady Luck, Sir Loin, Lord Toucan, Sheik McToom
Although the names look like horses they're not, they're the owners! For Kennington Park we will make a price on how these owners' horses will run. This is similar to the Favourites and Heavyweights markets with 25 points awarded for a winner, 10 points for second, 5 points for third and 0 points for any other place. Each owner's horse is denoted by the colour of their silks: green for Lady Luck, turquoise for Sir Loin, pink for Lord Toucan and orange for Sheik McToom. They each have one runner per race so worth checking the price of the horses before you bet! Example: Sheik Laden's price for his six runners may be 38-40.
  • 1st Race = Unplaced (0 pts)
  • 2nd Race = Unplaced (0 pts)
  • 3rd Race = 3rd (5pts)
  • 4th Race = 1st (25pts)
  • 5th Race = Unplaced (0 pts)
  • 6th Race = 1st (25pts)
If the results had been as above then the final total would be 55 points.
Please note: spread betting can result in losses greater than your initial deposit or credit limit. For more information see our Risk Disclosure Notice.