- Beat The Keeper
- How to play
The game will continue to play behind the scenes and any bets you have placed will stand. If you 'continue' you can still return to the game by selecting the game tab above.
This is no ordinary penalty shootout, and it's not only the result that counts. The phrase "winning isn't everything" has never been more true. In this game, everything counts from the shirt number of the goal scorer to the area of the goal he scores in. With 10 markets to bet on you can choose between Brazil, England, Germany, USA and Mexico and then watch them battle it out against a neutral penalty saving expert.
The first thing to do is choose whether you want to play a 'quick' game or a longer 'in-play' game. When you've made that decision it's on to which team you want to play with and against. In total there are five teams of varying ability to choose from – Brazil best and Mexico the worst (click 'Teams' in the top right corner to see percentage scoring chance and individual player stats for each team – updated every time you log-in). Note that each team has five players, wearing the numbers, 4, 6, 9, 13 and 18. They will always take penalties in that order.
Your next step is to choose from one of three neutral goal keepers. There is the efficient Austrian Hans Blocker, the ruthless Russian Dmitri Tipitova and the flamboyant Frenchman Claude Le Ballawei. Each of these fine keepers have the same ability and will be going out with the aim of keeping a clean sheet. Next up, choosing a market...
There are 10 markets to choose from and the prices for each will update every time you select a new combination of teams:
- Total Goals: The result of this market will be the total number of goals scored from 10 kicks
- Total Points: The result of this market will be the total number of goal points accumulated from 10 kicks
- Shirt Numbers: The result of this market will be the aggregate of the shirt numbers of all the goal scorers from 10 kicks
- Shirts x Points: The result of this market will be the aggregate of each scorer's shirt number multiplied by the goal grid number from 10 kicks
- Points Supremacy: The result of this market will be the difference in points scored by the first named team over the second from 10 kicks
- Shirt Supremacy: The result of this market will be the difference in aggregate scorer's shirt numbers of the first named team over the second of 10 kicks
- Shirt x Points Supremacy: The result of this market will be the difference in the shirts x points scored by the first named team over the shirts x points scored by the second, from 10 kick
- Favourite Index: The result of this market will be 25 points if the favoured team wins, 10 points for a draw and 0 points for a loss
- Non-Favourite Index: The result of this market will be 25 points if the non-favoured team wins, 10 points for a draw and 0 points for a loss. The highest ranked team will kick first
- Goal Performance: The result of this market will be 100 points if 10 goals are scored, 50 points for 9 goals, 30 points for 8 goals, 20 points for 7 goals, 10 points for 6 goals and 0 points for 5 or less goals
Every area of the goal has a points value attached to it, as shown below. Each team has it's own probalities for hitting each area of the goal. The teams with more abillity have a greater likelihood of hitting the higher goal point values. See the probability grids for each team within the in-game help section (top right).
If you are playing an 'in-play' game, you have 30 seconds between each kick with which to place a bet. If you do not confirm your bet within this time it will be considered a 'skipped' bet and the game will continue on to the next kick.